Date   

Turn 1 = Ki.43 #3

Mike Kroona
 

Greetings!

Turn 1 for Ki.43 #3:

Ki.43 #3 – 3330, W, 0.3, 6.0, LVL, LVL, 0

 

P: E(5), Tr: PULL BT(2)=>STC, FP:6, 3H , 3V

 

MC= 0.0, V= +0.9, OC= +0.1: Net( +1.0)

 

2H 2/2 SRL=>LB

2V 2/ 2 BTL=>SW

1V 1/ 2 BTL

1H 2/2 BTL=>SSW, fall into 3228

 

(0c+5p+0da+0dv)-(0c+4tr+0cd+10cl+0m+(4 -2)t+3mv+0os) = 5 – 19 = -14.0 or -1.0 sp, -4.0 cr

 

Ki.43 #33228, SSW, 1.2, 5.0, LB, STC, -4.0

Thanks!
Peace,
Bing


Up: Tragic & Bing - 24 Hours

 

Tragic and Bing are up.

1a = Ki.43 #1 (Miquel) - 3524, SW, 0.6, 5.5, IL, -1.0, ISTC

1b = Ki.43 #2 (Tragic) -- 24 Hours
1c = Ki.43 #3 (Bing) -- 24 Hours

1d = Buff #1 (Hank) -- Get Ready
1e = Buff #2 (Ripcord) -- Get Ready
1f = Buff #3 (Spinner) -- Get Ready


Turn 1 Ki.43 #1

Miquel Miralbes
 

Here is my opening move!

1a: Ki.43 #1 (Miquel) – 3529, W, 0.3, 6.0, LV, 0, LVL

M(0), Pull HT-2 to STC, 3H, 2H+1V

(MC= 0, V= +.3, OC= 0) = +.3

3H 3/3 RL to LB in 3526
2H+1V 3/3 HTL to SW + 3/3 RL to IL in 3524


(0c+0p+0da+0dv)-(0c+2tr+0ca+3cd+(1HT-1ttdc)+0m+0mv+1os) = 0-6 = -.5sp, -1c
 
Ki.43 #1 (Miquel) – 3524, SW, 0.6, 5.5, IL, -1, ISTC


Thanks!
Miquel


Up: Miquel - 24 Hours; Tragic & Bing - 24 Hours after Miquel

 

Miquel is up followed by Tragic and Bing.

1a = Ki.43 #1 (Miquel) -- 24 Hours
1b = Ki.43 #2 (Tragic) -- 24 Hours after 1a
1c = Ki.43 #3 (Bing) -- 24 Hours after 1a

1d = Buff #1 (Hank) -- Get Ready
1e = Buff #2 (Ripcord) -- Get Ready
1f = Buff #3 (Spinner) -- Get Ready


Turn 1 Initiatives and OOM

 

Turn 1 Initiatives and OOM

-- Initiatives ---------------------------------------------

============================================================
Buffaloes then Ki.43's

Modifiers: Ki.43 #1: +1
All Buff's: -2

IF = In Formation; RT = Radio Transmitted Initiative
============================================================
Roll One
Generating 5 rolls of 1d10, 1 per line.
Comment: Buffalo Mk.I's then Ki.43-I's

Initiative set by Scenario Special Rule 7:

All Ki.43's move before all Buffaloes.

============================================================

-- OOM -----------------------------------------------------

1a = Ki.43 #1 (Miquel)
1b = Ki.43 #2 (Tragic)
1c = Ki.43 #3 (Bing)
1d = Buff #1 (Hank)
1e = Buff #2 (Ripcord)
1f = Buff #3 (Spinner)


Re: Next Game

Mike Kroona
 

Thanks Rob for the clarification.
Bing


Re: Next Game

 

All guns on the Buffaloes are .50 Calibre M2’s.  The note applies specifically to 21 Squadron RAAF and this is 453 Squadron RAAF.  I am also not completely convinced on when this was nor that it was done on a squadron wide basis, but I do need to re-read some of the books I have.

 

Rob R.

 

From: main@FW-Game-11.groups.io <main@FW-Game-11.groups.io> On Behalf Of Mike Kroona
Sent: Monday, July 27, 2020 5:39 PM
To: main@FW-Game-11.groups.io
Subject: Re: [FW-Game-11] Next Game

 

Hey Rob!

What guns do the Brews  have?

Thanks!
Peace,
Bing


Re: Next Game

Mike Kroona
 

Hey Rob!

What guns do the Brews  have?

Thanks!
Peace,
Bing


File Defending Ipoh_FR_v1.1.pdf deleted #file-notice

main@FW-Game-11.groups.io Notification <main@...>
 

The following files have been deleted from the Files area of the main@FW-Game-11.groups.io group.

  • Defending Ipoh_FR_v1.1.pdf

By: Rob Richmond


Corrected Scenario file

 

I just put a corrected scenario file up v1.1a and deleted the old one. The
correction was to add "On turn 1 the Ki.43-Is have just spotted the Buffalos
and must move first." To the Special Rules. This was part of the older
rules for this scenario and was unintentionally omitted when I updated the
scenario.

Rob R.


New Game - Radio Groups and Start Date

 

I have added and removed members from the Radio sub-groups so that each
group should have the correct players. Please check to make sure you are in
the correct Radio sub-group. Buffaloes in Allied and Ki.43's in Axis.

Let me know if something isn't right or if you have a question. Other than
that feel free to start discussing strategy. My plan is to kick off the
game on Wednesday.

Rob R.


Next Game

 

You can find the scenario information, ADC's, and maps in the Files section
under the "Defend Ipoh 2" folder. Like the last game I would like to try
and run this at a 24hr turnaround for moves. It also still training game
even though I am testing a gunnery rule with the Japanese side. Below is the
lineup for the game:

Buffalo #1: Hank Burkhalter
Buffalo #2: Scott "Ripcord" Abbott
Buffalo #3: David "Spinner" Bywater

Ki.43 #1: Miquel Miralbes
Ki.43 #2: Matt "Tragic" Johnson
Ki.43 #3: Mike "Bing" Kroona

I couple of items for this game. First, because the fight will take place
in the VL band we do not need to worry about the possible Buffalo power
issues. Second, all Ki.43 guns will be set at the normal N1(Ho-103) &
N2(Type 89).

I will move players in and out of the sub-groups to get everyone into the
correct radio group for this game. Once I have done this I'll let you know
so you can check to see if you are in the correct radio group

If you have any questions, please ask.


Rob R.


Re: Next Game

Mike Kroona
 

Sounds great!  Thanks Rob for putting together another game.

Peace,
Bing


Next Game

 

Just a quick update. We have everyone back plus Dave "Spinner" Bywater for
this next game. I'll will hopefully get everything uploaded and everyone
assigned to the correct radio sub groups over the next couple of days.

Rob R.


Re: AAR & Combat Summary

Mike Kroona
 

Hey!
Thanks as well for the tip.  I'll pay more attention when I have a shot to mixing my use of VFP and HFP!

Thanks!

Peace,
Bing


Re: AAR & Combat Summary

Miquel Miralbes
 

Thanks for the advice, Rob! That makes a lot of sense. I think I tried to turn tightly on the horizontal and forgot about the vertical. I will keep that in mind for this coming game!

Miquel


Re: Next Game

Matt "Tragic"
 

Count me in Rob.

Matt


Re: Next Game

David J Bywater
 

Tanks, can I get a Buffalo?

On Jul 22, 2020, at 10:26 AM, Rob Richmond <rkams@comcast.net> wrote:

For the next game I am going to run "Defending Ipoh" which has three Buffalo
Mk.I's bouncing three Ki.43-I's at low level on December 17, 1941. This is
an older Scenario that I developed and have just updated. It has been run
one time back in 2007, so there have been some significant changes to the
rules since then.

JD has given me permission to use two unpublished ADCs for the Buffalo Mk.I
and Ki.43-I. The ADC date from 2012 and will likely both be updated and
revised before being published in Tiger Wings.

One of the reasons I want to run this game is to test adding Gunnery Expert
to the Japanese pilot qualities. One of the issues that comes up regarding
the period of 1937-1942 is the significant quality difference between the
Japanese pilot training and most of their opposition. This change may be to
much but I want to test it to find out.

Based on post-game replies so far I have Mike Kroona and David Bywater
interested in the next game. Scott, Hank, Matt, and Miquel you have a seat
if you want to play in this next game. Please let me know in the next 48
hours or I'll start asking for new players.

Rob R.




Re: Next Game

Hank Burkhalter
 

Yes, please count me in.

Hank


Re: AAR & Combat Summary

 

Miquel, I don’t think you could have continued to tail Reggiane #3 on turn 6 nor would you have had a good shot opportunity.  Reggiane #1 would likely have had a better shot at your Spitfire than it did.

 

You needed to go defensive, but the move that you made gave an easy shot to Reggiane #1 (I think he could have had an even better shot  if he had used his VFP first and claimed tracking).   When you are in this type of position you first look at what can you do to prevent your attacker from getting into shot parameters and if that is not possible or just puts you in danger from another fighter, then look at how to make the odds and modifiers as bad as possible for the attacker.  In this situation I would have looked at doing a BT(3) to IVD and looking to position my fighter to make hard for Reggiane #1 to get me into Vertical Shot parameters without using a NG push or being a couple attitude pitches out of sync with the VD attitude (not sure which would have worked out).  Also always look at what you can do to increase the LVMM modifier the attacker has to deal with.

 

Rob R.

 

From: main@FW-Game-11.groups.io <main@FW-Game-11.groups.io> On Behalf Of Miquel Miralbes
Sent: Wednesday, July 22, 2020 9:49 AM
To: main@FW-Game-11.groups.io
Subject: Re: [FW-Game-11] AAR & Combat Summary

 

Great AAR! The fluid multi-turn diagrams are really interesting, and the writing ties it all up together very nicely. I also always want to keep track of what shots I've taken and how my rolls have gone but keep forgetting to, so it was nice to see that data.

Thank you for running and refereeing the game, Rob. I had lots of fun. Having to keep track of three airplanes was an interesting challenge. I think at some point I might have literally said "I'll be fine provided I don't get tailed" just as I slipped right in front of an enemy. I was also very pleasantly surprised with the SpitMk5's --- not just the raw firepower, but that critical rating of two can really do some harm!

Bing, Ripcord, Tragic --- thank you for the great game and the tough opposition. You had me drafting and redrafting turns to squeeze that last change of facing or shave that last decel point off.


Hank, it was a pleasure flying on your side this time around. I still have a lot to learn, but following your moves is always helpful.


I am not sure if this is usually part of the debrief, but I have a tactical question. On turn 6 (I think) after tailing an airplane for a couple of turns hoping to get a shot within harmony and with reasonable deflection, I got myself tailed. I chickened out and decided to break off the pursuit because I felt like I was giving away a much better shot than I was getting. Should I have kept pushing instead? I am still struggling to calibrate the right level of aggression.


Thanks!
Miquel

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